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3D Modeling, The Metaverse, and a Creative Economy: What Data Scientists Need to Know

Updated: Jun 7

Various industries across the world such as education, aerospace, defense, media, and entertainment are embracing the prospect of a metaverse. In fact, the global metaverse market is projected to grow in value of $678.8 billion by 2030, as many businesses are eyeing the metaverse as an opportunity to establish real-time brand connections in a virtual space.

The metaverse is a three-dimensional interactive and immersive environment, where people exist as avatars in 3D worlds accessed through virtual reality (VR). Once you enter the metaverse, you can move freely through experiences and locations, regardless of who created those things. Metaverse functions will allow you to purchase assets on the blockchain through cryptocurrencies, and allow you to engage deeply with digital content.

We can also expect metaverse adoption to do three things: promote the use of 3D modeling technologies, recalibrate data science efforts, and promote a creative economy — all of which we’ll discuss below.

The metaverse is expanding rapidly through technology

Since the metaverse is a decentralized, fluidly-connected simulation of a digital universe, no single company can own it. Rather, different entities can belong to this virtual realm with their individual storefronts, although the effort to standardize is incredibly taxing for coders and designers alike. Spearheading these technological metaverse developments are big companies like Apple, Google, Meta Platforms (Facebook), Microsoft, Niantic, and Valve, who are building consumer confidence through ever-improving graphics processing units, photorealistic 3D engines,

volumetric video, artificial intelligence, blockchain infrastructure, cloud computing and 5G.

3D modeling will be essential to metaverse growth

In line with technological advances for the metaverse, 3D modeling will be essential to creating digital assets, forming the virtual environment, and curating experiences with different levels of interactions. NVIDIA Omniverse, for instance, is a platform that allows creators and designers to work together in real time across 3D applications in a shared virtual space. However, the platform would be inefficient without NVIDIA’s collaboration with Shuttershock and its library of 3D models, which allows creators to make content right away. Modern 3D scanning methods makes it

much easier to populate virtual spaces with 3D objects. Once you scan a physical object, you can model and recreate it in 3D, streamlining the production of digital VR assets.

Data scientists have to upskill to meet demand

3D modeling may be the key to creating visual simulations, but data professionals are more focused on the role Big Data will play in the metaverse. Organizations must ensure data smoothly integrates within their systems of records and business operations. Data should also be carefully curated so the metaverse models utilizing it are dependable and replicable. Moreover, the metaverse promises to uncover new data insights on consumer behavior and buying

patterns, which will require in-depth processing and analysis. As such, advanced data science training is essential for data analysts. Experts in the field will need to learn new programming languages, and familiarize themselves with database tools, architecture, and security to better derive actionable information. Currently, many businesses don’t have strategies to maximize their data capabilities. As the metaverse expands, data scientists must upskill to establish the right metaverse protocols.

The future lies in a creative economy

When all elements come together — the metaverse, 3D modeling, and data science — we expect to see a booming creative economy in the future. Instead of being passive content consumers, more people will embrace ownership and creation through the metaverse. Those with 3D modeling and coding skills, in particular, will find themselves in demand with collaborators and customers, as they can help customize avatars and virtual spaces. Mark Zuckerberg

himself fully expects creative jobs to dominate over traditional labor or services. Once we automate existing systems, many people will have the time to create within the metaverse and express themselves to a global audience.

Written exclusively for

by Apple Causeway

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